Streaming technology has risen with the availability of high-speed, low-latency internet access, allowing users to play on-demand – rather than watch or listen at the time a broadcaster decides – and is wiping out the need to record live TV to watch later, maybe even obsoleting the concept of broadcast TV. Perhaps the next vanguard is the gaming industry – as Microsoft and Sony get ready to launch next-generation consoles, buying a disc-based game to install and play will soon feel as old-hat as going to Blockbuster to rent a VHS for the night. Streaming games on-demand as part of a subscription service may be norm, rather than buying and owning a title outright. The console isn’t the only destination, though – streaming to mobiles is on the way.
Back in the workplace, streaming takes a different form, from virtualizing and delivering applications on-demand to running whole desktops somewhere else and displaying the output on a remote screen, not unlike the old mainframe/terminal model. And of course, there’s streaming of other types of media besides applications.
If you miss that, or weren’t at the meetin Unfortunately, you won’t get paid millions of dollars and given tons of free stuff but you might get some sort of corporate kudos and recognition.
It’s not just for storing recordings of meetings in the hope that people who couldn’t be bothered to turn up the first time will somehow tune in to watch the re-run; you can create new content and upload that for your colleagues to view, too. You could use the Record a Slide Show feature in PowerPoint, to make an (editable) recording of you giving a presentation and publishing it, or if you’re just looking to do something quick and easy (up to 15 minutes in duration), you can even kick off a screen-recording (with audio and video) from the Stream site directly.
Maybe record it to a VHS tape and post it to them? |
Tag: Games
546 – Flying back to Chicago
The IT gutter press had a field day with the choice of launch music – rumoured to have cost $millions, though according to Windows Weekly’s Paul Thurrot, instead of “you make a grown man cry”, Win95 could have been launched to the “end of the world”… A more recent product launch has its roots even further back, though – Flight Simulator has been brought up to date, having been largely on the shelf for 13 years. The very first PC release was in 1982, initially as a port from an Apple II version, and done to showcase the power of 3D graphics, and the last major update was in 2007. The new version is quite a different spectacle – using AI in Azure and Bing mapping to render the world at large, reviews are glowing – “a spectacular technical achievement and a deeply inspiring experience, filled with glorious possibilities.” Real-time weather makes for some extremely impressive photos – like Hurricane Laura. Flight Simulator 2020 is huge. Think, 100+Gb download – and you’ll need a meaty PC to run it, though a version is on its way for Xbox. So, set aside a long time to download it… The Standard Edition is available to buy from the Microsoft Store or to play as part of the Xbox Game Pass, along with a variety of other PC games. Flight Simulator is already the most-played game using the Game Pass system on PC – with over 1 million players over the last few weeks, racking up over a billion miles – the equivalent of flying around the world 40,000 times. Finally, a link back to Chicago – in early versions of Flight Simulator, the default airport was Meigs Field at Chicago, a single-runway downtown airport on an artificial peninsula on Lake Michigan. Flight Simulator 2004 was both the last version to run on Windows 95/98, and was the last to feature Meigs Field after that airport was suddenly closed in 2003. Here it is, in the latest version – good luck landing there. The Mayor at the time sent in bulldozers during the night to incapacitate the runway, against FAA law, rather than go through the time consuming and costly process of closing the airport through normal channels. Politicians, eh? |
The process of testing Halo3
I came across a fascinating article on Wired which looks into some of the processes that Bungie, the developers of the Halo game series for Xbox and Xbox360, have been using to test the latest iteration, Halo 3.
Thousands of hours of testing with ordinary game players has been recorded, and the footage synchronised so the developers can replay what was on the screen, what the player’s face looked like, and what buttons were being pressed, at any point. They even record details of where and how quickly the players are getting killed, so they can figure out if some bits of the game are just too hard.
There have been a series of test waves of Halo3, some of which were for MS and Bungie employees only, and one public beta phase. The public beta was itself unprecedented in scale – over 800,000 users, racking up 12 million hours of online play. Do the maths, and that’s about 1,400 years of continuous play…
The internal only tests have been kept necessarily confidential (“It is not cool to talk about the alpha” was a common warning to anyone who thought about leaking screenshots or info). The final phase of testing is underway and the game is said to be very nearly complete.
I’m not going to mention any more about how the game looks, sounds, plays – except to say that you’ll all be able to find out just how awesome it is, on the 26th September (in Europe – the US gets it on the 25th). Might as well book the 27th and 28th off as holidays already 🙂